About Pxville
Pxville is a single, ever-growing animated pixel-art city. Empty houses sit pre-built along the city's districts, and anyone with a Google account can claim one as their own and customize it. Together those claimed houses form a collaborative, living artwork that scrolls horizontally from a retro entrance banner on the far left all the way to the newest district.
What you can do here
- Visit the city — scroll left/right through the full lineup of community houses at the home page. Watch the procedural weather, day/night cycle, traffic, and crowd of animated pixel-art characters going about their day.
- Claim a house — sign in with Google, click any empty (FOR SALE) house in the city, and tap Claim this house. The lot becomes yours immediately and you're taken to the builder to customize it. While we're still in early access, each account can claim one house — paid extra houses and premium districts are coming next.
- Customize what you claimed — pick colors, windows, doors, roof, awning, shape variants, sign text, and a link URL the house opens when clicked. Use the on-canvas paint tool to draw on top of windows / walls / doors. Save and the whole city sees the update instantly.
- Edit it later — your house stays linked to your Google account. Open the menu in the top bar and click your house to jump back into the builder any time. No edit code needed; we recognise you by your sign-in.
- Share your house — each house lives at its own public URL, so you can link directly to your spot in the city. Share it with friends, put it on your profile, or embed it wherever.
Why it exists
Most cities on the internet are products — stores, services, social networks. Pxville is closer to a shared canvas. The point isn't utility; it's presence. You drop a building, and it's there, tomorrow and the day after, next to everyone else's. The city grows only to the right, so you can always tell how it evolved over time, and the first buildings stay close to the entrance banner as a kind of founder row.
Under the hood
The city is rendered entirely in the browser on an HTML canvas using a custom procedural generator. Buildings are drawn from compact descriptors (a seed, colors, shape choices, a sign name), so the whole city loads as a small amount of data and is recomposed fresh every frame. Weather reflects your real local weather via OpenWeatherMap. Time of day tracks your system clock — visit at 3 AM to see the moon, the lamp glow, and a quieter crowd.
Characters on the sidewalks are 16×16 pixel sprites we render at 2× scale. Each one picks a different variant (shirt / coat / jeans / hair / hat color) so the crowd looks varied rather than copy-pasted. When a new building is added, one new walker appears — the population grows with the city.
Rules and good neighbors
Because this is public and shared, we moderate. Buildings have to follow simple rules — no hate, harassment, impersonation, spam, or deceptive links. See the full Terms of Servicefor specifics. We remove buildings that break the rules.
Privacy
The site is deliberately minimal about data. We ask for a display name, the building name, an optional link, and an optional email for reminders. That's it. Full details are in the Privacy Policy.
Get in touch
Questions, takedown requests, bug reports, or want to say hi — email Peakyspike@gmail.com.